Hi everyone! I'm glad to share with you our graduation team project made in 2025 at Artside Game Art School in 5 months!
https://www.artstation.com/artsidegameartschool
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ISUA is a stylized PBR third person game prototype inspired by the Art Direction of Palia and Project Dragon.
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In our team I was also responsible for some big material masters. Our main one uses material layers and is used almost everywhere. I can use UV space or world-aligned space, and there are a lot of parameters to make it as complete as possible. My favorite, though, is the floor material. It is made for nanite displacement, and I painted the ground with vertex color. I played with heights to give volume to the sand, and pushing the floor down allows me to place puddle meshes.
Learning the RGB mask workflow was really interesting, and I'll surely use it again!
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This project is the culmination of our hard work, and I would like to thank my Capslock teammates:
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Concept Artists:
https://www.artstation.com/ayrineart
https://www.artstation.com/donnainburo
https://www.artstation.com/piamolly
3D Character Artist:
https://www.artstation.com/seydzaylyz
3D Environment Artist:
https://www.artstation.com/cree3d_arts
Don't forget to take a look at their work!
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With the support and feedback of our mentors:
Sacha Veyrier, Florian Devos, Romain Durand, Camille Delmeule, Arnaud Claudet, Philémon Caron, and Clément Masset.
https://www.artstation.com/lithium
https://www.artstation.com/grosnez
https://www.romaindurand.com/
https://www.artstation.com/bakaneko
https://www.artstation.com/arnaud_claudet
https://www.artstation.com/views_art
https://www.artstation.com/clementmasset
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Huge thanks to all my classmates for their support along these last 4 years.
Vertex Paint - Wall tileable textures by Quentin Specque
Main Master Material
Floor Vertex Color Painting - Sand and Moss tileables by Quentin Specque
Nanite Displacement Material - Sand and Moss tileables by Quentin Specque
RGB Mask Material
Light Function Caustics - from Quentin Specque's water shader
Game Demo